Back to Nehrim Wiki Like Oblivion, Nehrim has eight basic attributes, each attribute governs a number of Skills, with the expection of Luck. The attributes, in turn, have large effects on the statistics, such as:

  • hit points
  • magica points
  • fatigue points (stamina)
  • encumberance

Attributes[edit | edit source]

Icon Attribute Description
Strengthicon.jpg Strength Affects how much you can carry, how much total fatigue you have and how much damage you can deal with melee weapons.
Intelligenceicon.jpg Intelligence Affects your total magica and magic use.
Willpowericon.jpg Willpower Affects how quickly you regenerate magica and how much fatigue you have.
Agilityicon.jpg Agility Affects your ability to manoeuver and balance, your total fatigue and damage done by bows.
Speedicon.jpg Speed Determines how fast you move.
Enduranceicon.jpg Endurance affects how much fatigue you have, your health, and how much your health will increase when you sleep and raise levels.
Personalityicon.jpg Personality Affects how much people like you, leads to better information gathering.
Luckicon.jpg Luck Has an effect on everything you do but does not govern any skills.

Notes[edit | edit source]

  • These attributes can be increased by levelling up or equiping enchanted items with attribute bonuses.
  • Check Skills for explanation which attribute governs which skills.
  • Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality.
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