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Like Oblivion, Nehrim has eight basic attributes. Each attribute governs a number of Skills, with the exception of Luck. The attributes, in turn, have large effects on the statistics, such as:
- hit points
- magicka points
- fatigue points (stamina)
- encumberance
Attributes[]
Notes[]
- These attributes can be increased by levelling up or equipping enchanted items with attribute bonuses.
- Check Skills for explanation which attribute governs which skills.
- Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPCs. This fixes the bug that high-personality characters were not getting attacked anymore. The Mercantile and Speechcraft skills are still tied to Personality.