Back to Nehrim Wiki Like Oblivion, Nehrim has eight basic attributes, each attribute governs a number of Skills, with the expection of Luck. The attributes, in turn, have large effects on the statistics, such as:
- hit points
- magica points
- fatigue points (stamina)
- encumberance
Attributes[edit | edit source]
Notes[edit | edit source]
- These attributes can be increased by levelling up or equiping enchanted items with attribute bonuses.
- Check Skills for explanation which attribute governs which skills.
- Personality changes (patch 1.1.1.0) : The players' personality does not matter anymore for the computation of the disposition of NPC's. This fixes the bug that high-personality characters were not getting attacked anymore. Still the Mercantile and Speechcraft skills are tied to Personality.
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