Birthsigns[edit | edit source]

In Nehrim, you do NOT choose your class. When you encounter Merzul in Arcane Sanctum for the first time during the quest A Glance to the Stars, Merzul will inquire about your birthsign. Birthsigns provide you with some minor spells, and your actual class depends on your weapon choice.

The Paladin[edit | edit source]

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These warriors can call for the Blessing of the Eliath, by which these ancient creatures fill them with a light source that restores life energy, reflects damage and raises resistances. They also have a spell Laying on of Hands that completely heals them with no mana cost of all injuries, but removes all mana for several seconds. They also have two stances, Aura Protector (Guardian Aura) and Divine Aura.


Greater Power Spells[edit | edit source]

Blessing of the Eliath Laying on of Hands
Burden28.png Ask For The Eliaths' Blessing Burden28.png Takes away all mana and restores full life energy for 2 sec on Self.
Reflect31.png Reflect Damage 2% on Self for 120 sec
Resist31.png Resist Disease 80% for 120 sec
Resist31.png Resist Paralysis 60% on Self for 120 sec
RestoreHealth27.png Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells[edit | edit source]

Guardian Aura (Stance) Divine Aura
Drain31.png Drain Willpower 3 Pts Weakness damage.png Weakness to Common Weapons 5 Pts
Drain31.png Drain Restoration 5 Pts DamageAtribute31.png

Weakness to Magic 5 Pts

Restoration28.png Fortify Endurance 3 Pts Restoration28.png Fortify Willpower 5 Pts
Restoration28.png Fortify Heavy Armor 5 Pts Restoration28.png Fortify Restoration 8 Pts
Resist31.png Resist Common Weapons 3%
Resist31.png Resist Magic 3%

The Warrior[edit | edit source]

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The warrior is a dangerous fighter, who has the Stone Skin ability that for a short time reflects back damage inflicted by the enemy. They may also fall into a Rage, a short-term increase in strength and dexterity, but intelligence is lowered, which makes them vulnerable. They also have two different fighting postures for attack and defense, Attacking Stance and Defensive Stance.


Greater Power Spells[edit | edit source]

Rage Stone Skin
Drain31.png Drain Intelligence 10 Pts DamageAtribute31.png Stone Skin for 40 sec on Self
Resist31.png Fortify Strength 10 Pts Reflect31.png Reflect Damage 10% on Self
Resist31.png Fortify Agility 10 Pts
DamageAtribute31.png Weakness to Magic 40 Pts
Weakness damage.png Weakness to Common Weapons 40 Pts


Lesser Power Spells[edit | edit source]

Attacking Stance Defensive Stance
Drain31.png Drain Endurance 5 Pts Drain31.png Drain Blunt 5 Pts
Resist31.png Fortify Strength 5 Pts Drain31.png Drain Blade 5 Pts
Resist31.png Fortify Hand to Hand 10 Pts Resist31.png Fortify Endurance 5 Pts
Resist31.png Fortify Blade 5 Pts Resist31.png Fortify Life Energy 15 Pts
Resist31.png Fortify Blunt 5 Pts Resist31.png Fortify Heavy Armor 5 Pts
Resist31.png Fortify Block 5 Pts (this one does not appear on you Active Effects list) Resist31.png Fortify Block 5 Pts

The Mage[edit | edit source]

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The Mage is the master of magic. They have the ability to summon Arcane Essence which immediately regenerates Mana. In addition, they can cast Spectral Movement which shifts the arcane planes to enable them to see enemies, to absorb magic and to regenerate Mana. They have two fighting postures, the Magic Storm and the Discipline.


Greater Power Spells[edit | edit source]

Summon Arcane Essence


Lesser Power Spells[edit | edit source]

Discipline Stance Magic Storm Stance
Drain31.png Drain Mysticism 5 Pts Drain31.png Drain Alteration 5 Pts
Drain31.png Drain Destruction 5 Pts Drain31.png Drain Illusion 5 Pts
Resist31.png Fortify Illusion 5 Pts Drain31.png Drain Retoration 5 Pts
Resist31.png Fortify Alteration(+5) Resist31.png Fortify Destruction 5 Pts
Resist31.png Fortify Restoration 5 Pts Resist31.png Fortify Mysticism 5 Pts
Resist31.png Fortify Intelligence 5 Pts Resist31.png Fortify Willpower 5 Pts


Other Spells[edit | edit source]

Spectral shift
Detectlife31.png Detect life on 120 Ft for 120 Sec
Lightshield28.png Shock Shield 5 % for 120 Sec
RestoreHealth27.png Restore Magicka 2 Pts for 120 Sec
Absorption31.png Spell Absorption 5 % for 120 Sec

The Villain[edit | edit source]

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The Villain is a treacherous comrade. Villain can create a creative guise which makes them easily concealed (Spirit Form), have a greatly increased ability to sneak, and have endurance regeneration. They also own the poison spell Heart Burst; an attack that has a strong possibility of killing equally strong or weaker opponents. They have two stances.


Greater Power Spells[edit | edit source]

Spirit Form Heart Bursting / Death Blow
Burden28.png Apparition for 120 sec on Self Burden28.png Heart Bursting on Touch.
Restoration28.png Fortify Sneak 10 Pts for 120 sec on Self
Chameleon31.png Chameleon 20% for 120 sec on Self
RestoreHealth27.png Restore Fatigue 4 Pts for 120 sec on Self
RestoreHealth27.png Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells[edit | edit source]

Concealment Aura Insidiousness Aura
Drain31.png Drain Light Armor 5 Pts Drain31.png Drain Sneak 5 Pts
Drain31.png Drain Marksman 5 Pts Drain31.png Drain Security 5 Pts
Restoration28.png Fortify Security 5 Pts Restoration28.png Fortify Athletics 5 Pts
Restoration28.png Fortify Illusion 5 Pts Restoration28.png Fortify Light Armor 5 Pts
Restoration28.png Fortify Sneak 5 Pts Restoration28.png Fortify Marksman 5 Pts

Tips[edit | edit source]

Notes[edit | edit source]

  • Stances are permanent (no time limit). You can remove them only by using Allow a Stance to Disappear spell. Stances give you some minor bonuses at the expense of other skills.
  • Greater Power Spells can be cast only once a day.
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