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Birthsigns[]

In Nehrim, you do NOT choose your class. When you encounter Merzul in Arcane Sanctum for the first time during the quest A Glance to the Stars, Merzul will inquire about your birthsign. Birthsigns provide you with some minor spells, and your actual class depends on your weapon choice.

The Paladin[]

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Description
Thepaladin
These warriors can call for the Blessing of the Eliath, by which these ancient creatures fill them with a light source that restores life energy, reflects damage and raises resistances. They also have a spell Laying on of Hands that completely heals them with no mana cost of all injuries, but removes all mana for several seconds. They also have two stances, Aura Protector (Guardian Aura) and Divine Aura.
Greater Power Spells
Blessing of the Eliath Laying on of Hands
  • Burden28 Ask For The Eliaths' Blessing
  • Reflect31 Reflect Damage 2% on Self for 120 sec
  • Resist31 Resist Disease 80% for 120 sec
  • Resist31 Resist Paralysis 60% on Self for 120 sec
  • RestoreHealth27 Restore Life Energy 3 Pts on Self for 120 sec
  • Burden28 Takes away all mana and restores full life energy for 2 sec on Self.
Lesser Power Spells
Guardian Aura (Stance) Divine Aura
  • Drain31 Drain Willpower 3 Pts
  • Drain31Drain Restoration 5 Pts
  • Restoration28 Fortify Endurance 3 Pts
  • Restoration28 Fortify Heavy Armor 5 Pts
  • Resist31 Resist Common Weapons 3%
  • Resist31 Resist Magic 3%
  • Weakness damage Weakness to Common Weapons 5 Pts
  • DamageAtribute31 Weakness to Magic 5 Pts
  • Restoration28 Fortify Willpower 5 Pts
  • Restoration28 Fortify Restoration 8 Pts

The Warrior[]

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Thewarrior


The warrior is a dangerous fighter, who has the Stone Skin ability that for a short time reflects back damage inflicted by the enemy. They may also fall into a Rage, a short-term increase in strength and dexterity, but intelligence is lowered, which makes them vulnerable. They also have two different fighting postures for attack and defense, Attacking Stance and Defensive Stance.


Greater Power Spells[]

Rage Stone Skin
Drain31 Drain Intelligence 10 Pts DamageAtribute31 Stone Skin for 40 sec on Self
Resist31 Fortify Strength 10 Pts Reflect31 Reflect Damage 10% on Self
Resist31 Fortify Agility 10 Pts
DamageAtribute31 Weakness to Magic 40 Pts
Weakness damage Weakness to Common Weapons 40 Pts


Lesser Power Spells[]

Attacking Stance Defensive Stance
Drain31 Drain Endurance 5 Pts Drain31 Drain Blunt 5 Pts
Resist31 Fortify Strength 5 Pts Drain31 Drain Blade 5 Pts
Resist31 Fortify Hand to Hand 10 Pts Resist31 Fortify Endurance 5 Pts
Resist31 Fortify Blade 5 Pts Resist31 Fortify Life Energy 15 Pts
Resist31 Fortify Blunt 5 Pts Resist31 Fortify Heavy Armor 5 Pts
Resist31 Fortify Block 5 Pts (this one does not appear on you Active Effects list) Resist31 Fortify Block 5 Pts

The Mage[]

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Themage


The Mage is the master of magic. They have the ability to summon Arcane Essence which immediately regenerates Mana. In addition, they can cast Spectral Movement which shifts the arcane planes to enable them to see enemies, to absorb magic and to regenerate Mana. They have two fighting postures, the Magic Storm and the Discipline.


Greater Power Spells[]

Summon Arcane Essence


Lesser Power Spells[]

Discipline Stance Magic Storm Stance
Drain31 Drain Mysticism 5 Pts Drain31 Drain Alteration 5 Pts
Drain31 Drain Destruction 5 Pts Drain31 Drain Illusion 5 Pts
Resist31 Fortify Illusion 5 Pts Drain31 Drain Retoration 5 Pts
Resist31 Fortify Alteration(+5) Resist31 Fortify Destruction 5 Pts
Resist31 Fortify Restoration 5 Pts Resist31 Fortify Mysticism 5 Pts
Resist31 Fortify Intelligence 5 Pts Resist31 Fortify Willpower 5 Pts


Other Spells[]

Spectral shift
Detectlife31 Detect life on 120 Ft for 120 Sec
Lightshield28 Shock Shield 5 % for 120 Sec
RestoreHealth27 Restore Magicka 2 Pts for 120 Sec
Absorption31 Spell Absorption 5 % for 120 Sec

The Villain[]

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Thevillain4


The Villain is a treacherous comrade. Villain can create a creative guise which makes them easily concealed (Spirit Form), have a greatly increased ability to sneak, and have endurance regeneration. They also own the poison spell Heart Burst; an attack that has a strong possibility of killing equally strong or weaker opponents. They have two stances.


Greater Power Spells[]

Spirit Form Heart Bursting / Death Blow
Burden28 Apparition for 120 sec on Self Burden28 Heart Bursting on Touch.
Restoration28 Fortify Sneak 10 Pts for 120 sec on Self
Chameleon31 Chameleon 20% for 120 sec on Self
RestoreHealth27 Restore Fatigue 4 Pts for 120 sec on Self
RestoreHealth27 Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells[]

Concealment Aura Insidiousness Aura
Drain31 Drain Light Armor 5 Pts Drain31 Drain Sneak 5 Pts
Drain31 Drain Marksman 5 Pts Drain31 Drain Security 5 Pts
Restoration28 Fortify Security 5 Pts Restoration28 Fortify Athletics 5 Pts
Restoration28 Fortify Illusion 5 Pts Restoration28 Fortify Light Armor 5 Pts
Restoration28 Fortify Sneak 5 Pts Restoration28 Fortify Marksman 5 Pts

Tips[]

Notes[]

  • Stances are permanent (no time limit). You can remove them only by using Allow a Stance to Disappear spell. Stances give you some minor bonuses at the expense of other skills.
  • Greater Power Spells can be cast only once a day.
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