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A Criminal Offense occurs when a person commits something that is against the current law in Nehrim.
Law and Order are maintained by guards, who act as the realm's police force. If you commit a crime, your bounty will go up and you will by pursued by any nearby guard on sight. When you are caught, you will be given three choices:
- Pay the obtained bounty
- Go to Jail
- Resist Arrest
By paying the bounty, you will lose the same amount of gold. If you do not have enough gold left to pay the ransom, you can only go to jail or resist arrest.
If you go to jail, you will only find a bedroll to use. Here you can serve your time until your prison time has expired. Beware though! When you leave prison, some skills can decrease in value.
By resisting arrest, every guard in the area will attack you on sight until either you are defeated or surrender, or all guards are defeated. You can surrender by holding the Block button + Action button when facing a guard. You can't pay the bounty to any other than the guards, there's nothing like the thieves guild in Oblivion. Most guards respawn, some do not but your bounty will still be always be in effect until you turn yourself in.
List of known crimes[]
- Assault (40 gold)
- Murder (1000 gold)
- Theft (half of stolen item's value)
- Use of Magic in a city or town in the Middlerealm during the Magic Prohibition (500 gold)
- Trespassing
Notes[]
- When trespassing in a place with npcs in it, most will immediately run towards you and watch you for a few moments (giving you a chance to leave) before turning hostile or in the guard's case, arresting you.
- Some guards and soldiers lack the scripts necessary to arrest the player. These include people such as Reman, and all of the Sentries.
- Unlike Oblivion, you keep your stolen items when jailed. The evidence chest simply does not get used.
- You cannot escape the jail, as all of the jail cells you are sent to upon surrendering require a key.
- After The Chancellor's Fate is completed, the Magic Prohibition is removed.