Leveling in Nehrim is different than in vanilla Oblivion. In order to gain a level, the player's character must get enough Experience Points (EP). The amount of needed points becomes larger for each level, but the amount of experience gained from actions stays the same.

Experience points can be gained the following ways:

  • Completing quests
  • Killing enemies
  • Through Crafting
  • Finding hidden Nehrim symbols
  • Finding locations on the Nehrim map
  • Lockpicking
  • Other minor actions, eg. opening a bank account

Leveling Up[edit | edit source]

Once you've gained a new level, a red triangle will show up. Then you must access your inventory and click your diary to select three attributes to increase. The amount of points the attribute increases, depends on the total number of skill increases which are governed by the attribute. Do note that level ups in skills from trainers are not calculated in the score.

Skill to Attribute increases
0 +1
1-4 +2
5-7 +3
8-9 +4
10 or more. +5











Learning Points[edit | edit source]

At the first level, the player character receives 10 learning points and thereafter, gains seven points for each level. These points can be used to train skills at trainers, though they can still be increased without trainers, by practicing the activities related to the skill.

Learning points can also be gained by reading Textbooks.

Gaining Learning Points[edit | edit source]

With each level, you also gain some Learning Points. You can check the exact number of your Learning Points in your diary.

Notes[edit | edit source]

  • There appears to be a bug that for some players the game freezes up for some time when they level up. Try waiting a few seconds before pressing OK. The bug will be fixed in the next English patch.
  • Your level up diary and first level should appear after killing the Black Troll. If it doesn't appear, you can try triggering it manually by using a console command: Set StartGlobal to 1

Level table[edit | edit source]

Level Experience needed Experience needed cumulative Other
1 N.a. N.a. Access to magic rank I
2 600 600
3
4
5
6
7 3000 Access to magic rank II
8 3600
9 4200
10 4800
11 5400
12 6000
13 6600
14 7200 Access to magic rank III
15 7800
16 8400
17 9000
18 9600
19 10200
20 10800
21 14060 Access to magic rank IV
22
23
24
25
26
27
28 Access to magic rank V
29
30
31
32
33
34
35 Access to magic rank VI
36
37
38
39
40
41
42 Access to magic rank VII
43
44
45
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