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Races[]

In Nehrim, there are six different races, but there only three are available for the player character.

Alemanne[]

The largest tribe in Nehrim and they were once the first settlers on the continent. From them rose the old Nordic Kings who ruled over Nehrim aeons ago before they had to yield to the gods,the Light-Born. However, after the death of the god Erodan one thousand years ago, these folks managed to flourish again. Many of them are educated, skillful craftsmen and architects.

Race Stats:[]

  • Male Height: 1.00
  • Female Height: 0.90
  • Male Weight: 1.00
  • Female Weight: 0.90
Race Types for Alemanne
Editor ID Form ID Skill Boosts DispositionModifiers Flags # Notable People
Alemanne1 0018A893 Armorer: 20

Alchemy: 5 Alteration: 5 Illusion: 5 Mysticism: 10 Restoration: 10 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Playable 466* Player (default)

Merzul BarateonWirtin AsmiraldaGaglim der VeteranLethianTealor Arantheal

Alemanne2 000224FC Armorer: 20

Alchemy: 5 Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nonplayable 314* CelebroWirt MalusAntoinette BodenbruukCaptain DratisWirt HubertoWirt BromCallisto (in Ostian)
Alemanne1Bart01 00204DEE Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nonplayable 40 MerreGerold the HunterVillage Mayor MarkusToruk der SprachgewandteArena Fighter x 16
Alemanne1Gabor 00206C09 Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nonplayable 8 Gabor GaboffArena Fighter x 4

Berserker Lord Hvald The JugglerThe Applesmuggler

Alemanne1Taranor 00204DED Alchemy: 5

Alteration: 5 Conjuration: 5 Illusion: 5 Mysticism: 5 Restoration: 5 Security: 10

Normanne: -5

Alemanne: +10 Half-Aeterna: -12

Nonplayable 2 TaranorElward
Alemanne2Callisto 00204DEC Alchemy: 5

Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nonplayable 3 CallistoHigh PriestErwin of the Nine Fingers
Alemanne2LangerBartWeiss 00204DEB Alchemy: 5

Alteration: 5 Conjuration: 10 Illusion: 5 Mysticism: 10 Restoration: 10

Alemanne: +5 Nonplayable 3 High Priest AratorniasGervasiusKonstantin

Normanne[]

They are a harsh and taciturn tribe that populated the dense forests and expansive tundras of Vyn. Normans have the habit of never staying in one place for longer than necessary. However, since there aren't many of them in Nehrim, they adopted to the style of Alemanni and integrated into the society. Although they originate from the Nordic kingdom, many of them are also found in the central part of the country.

Notable humans: Barateon, Merzul, Callisto, Taranor

Half-Aeterna[]

Half breed mix of humans and Aeterna. Superior skills in magic allowed them to leave their home and populate Vyn. Although they are outlawed in the world of Vyn, they are a proud and tough tribe. Their skills in magic are not as strong, but these crossbreeds are not often treated as being different and are more likely to be integrated into society.

Non-playable races[]

Aeterna[]

An elven like race, apparently scorned and/or feared by the humans living in Nehrim. An underclass. They are magically gifted thus humans fear that they might pose a threat to their dominance, therefore they are hanged for petty crimes, denied work and even forbidden to shop at public places. They are left with no choice but to live in seclusion. Aeterna are easily recognizable due to their long ears and bright eyes. The Aeterna share their hope for Narathzul Arantheal's rise to power, as it would strengthen their position in society. Humans are able to easily recognize the Aeterna as they typically react negatively to this race.

Notable Aeterna: Kim, Narathzul Arantheal, Narel

Sternling aka the Star People[]

These are referred to as 'dwarves' by surface people due to the fact that they live in an underground city, Anku. According to Callisto, they are very suspicious towards any strangers and definitely do not approve of being called 'dwarves'. There are not many of them still alive, because many of their people have died through the millennia. The Star People's lifelong dream is to find the course back to their home planet located somewhere among the stars. Their appearance is not what we usually associate with dwarves, as they have rather oval or round faces and pointed ears. According to Haimon, the Star People are open to visitors. Unfortunately, it is the 'upper' world that regards them as fierce, tight-lipped miners and therefore 'surface' people stay away from them.

Notable Sternling / Star People: Kalrador, The Conductor, the Star King

Korinther[]

The Korinthians live in the hot regions of Vyn. With their dark skin color, they differ greatly from the appearance of the other two human races. Raised under the scorching sun of the great sand desert, they are quick-footed and skilled in taking down larger opponents. Their strength lies primarily in sword fighting and wearing light armor. In Nehrim, nearly all Korinthians live in Ostian.

Notable Korinther: Balgo, Nihan, Musana

Starting attributes and skills[]

Unlike Oblivion, the sex of the player character makes no difference in the starting attributes, while the races has only a marginal effect, with only the Normanne having noticeable difference, compared to the other two playable races. The Normanne race is due higher Strength and Endurance, slightly more suited for a melee fighter. The Normanne will not gain more Magicka when the level is raised each, as long as Intelligence is below 40. The other two races will gain at least gain (40/10)= 4 magicka every time the level is increased.

Attributes Half- Aeterna Alemanne Normanne
Strength 40 40 45
Endurance 40 40 45
Agility 35 36 35
Personality 40 40 40
Speed 35 35 35
Intelligence 40 40 35
Wilpower 40 39 35
Luck 25 25 25







The starting skills are the same for every race and the same for each sex. They are as stated in the table.

Skill levels Skills
Level 25 Block, Blade, Blunt, Crafting, Hand to Hand, Heavy armour, Light armour and Marksman.
Level 15 Alteration, Destruction, Illusion, Mysticism and Restoration.
Level 10 Conjuration
Level 5 Acrobatics, Athletics, Alchemy, Mercantile, Sneak and Speechcraft.





Notes[]

  • The playable Half-Aeterna race is actually named Aeterna1. It is unknown why Sure Ai set up this race in this way.
  • '#' refers to the amount of references or instances of the editor ID. The '*' means this includes npcs, races, and leveled lists in the count.
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