The Candidate of the City Guard Memory spell

The Memory Alteration Spell

General Acorias will inform you that another Gifted did not appear at the scheduled meeting: Reman. He belongs to the Erothin city guard, thus he can pose a threat to the Order. Acorias explains that disposing of the member of the city guard might prove to be a  challenging task, since murdering him will definitely attract too much attention, and that is not what the Order presently needs.  The Order has come to a decision to apply more discreet and indirect means by using one spell in particular, Memory Alternation. Therefore, you are instructed to alter Reman's memory with a spell (Memory Alteration). (The spell automatically appears in your Spells List).

It  has been discovered that Reman regularly  visits his wife’s grave at the same time, every day. Reman usually prays at his wife's grave in the Erothin cemetery (the little graveyard near the Erothin Crypt - NOT the old tomb in the slums) every evening. In short, after finding him, you are to take his key and search his house. But once you see him, cast the spell on him and Reman should fall unconscious. As soon as he is unconscious, steal the key from his pocket and enter his house using the very  key. Inside, search the house for the letter. Once you remove the letter from his holding, Reman will fail to remember any letter and all, and consequently he will not be aware of any meeting of the gifted taking place.



Erothin Edit

Now, your immediate goal is to reach Erothin. That might seem a formidable task due to the fact that Erothin is a considerable distance from Arcane Sanctum. Whichever road to the city you take does not make much of a difference as long as  the road takes you to Erothin. The recommended way, though, is by taking a stop in Giliad in order to gain more experience and brace yourself for  more demanding encounters.  

Find the Cemetery Edit

Obtain the Key from Reman Edit

At the Erothin cemetery you need to wait till the evening (about 6-8pm) for Reman to come. (If he does not appear after waiting, this is a bug - but you can still look out for him near his home; see below for its whereabouts.)

When you see Reman praying at his wife's grave, cast the Memory Alteration spell on him, and take the key from Reman (by activating him, not by pickpocketing!). Now you need to head towards Reman's House, which is located near the market place (on the other side of the water canal). SAVE YOUR GAME before entering the house.

Catch the Thief Edit

Inside the house you will find a thief named Narel. He mentions something about a letter and escapes with it. In order to complete the quest you need to chase the thief. Try not to let him shake you off! (He seems to be both fast and quite an acrobat. He will flee through the door to the Backyard and on into the Sewers ([Southern Out Flow]). When you encounter him in the canals you may either choose to kill him or spare his life (in both cases you obtain the letter).

  • Sparing Narel

If you decide to spare Narel's life he will lead you to a secret Thieves Den which is inhabited by various merchants and trainers.

  • Killing Narel

If you decide to murder Narel you still can enter the Thieves Den. Loot his body.

Arcane Sanctum Edit

Return to General Acorias in the Arcane Sanctum to finish the quest.


Reman's Housemap

Reman's house location


Cemetery location


  • Open the city map and follow the green quest marker to be aware of Narel's position all the time.
  • Sometimes you have to strip naked to catch Narel, if you are wearing armor that you are not proficient in. It slows you down.
  • Finding the Cemetery: Check the Erothin map and view photo details to enlarge it. From the Market Plaza where the Cathedral is located, cross the big load door near the Bank to reach the Harbor. There you should find some stairs up that lead to Erothin, Crypt. The Cemetery is just at the Crypt.


  • If you leave the house before Narel the quest is failed.
  • If you decide to kill Narel you will earn the achievement 'Law and Order'. You can loot him and take the Key to the Thieves Den.
  • If you decide not to kill Narel you will earn an achievement 'Thieves' Friend'.
  • If you spare Narel he appears in another main quest.
  • If it happens that Narel is bugged and doesn't want to escape, load a previous save (not autosave).


  • Erothin Cemetery
  • Reman
  • Reman's House
  • Thieves' Den
  • Narel in Thieves' Den

Quest JournalEdit

The use of the console is same like in Oblivion. Description how to use console commands can be found here

The Candidate at the City Guard - MQ05
Stage End Q Journal Entry
5 There is another Gifted One who didn't appear at the meeting. However, Reman belongs to the Erothin city guard, which is why Acorias thinks he could be a danger for us. Hence I'm supposed to alter his memory with a spell. Reman usually prays at his wife's grave in the Erothin cemetery every evening - this will be the best chance for me to cast the spell. Afterwards I have to get Reman's key and search his house for the letter.
10 I cast the spell onto Reman and thus altered his memory. Now I should take his key and search his house for the letter. The house is located near the market place on the other side of the water canal.
25 Inside Reman's house I caught a thief in the act. He babbled something about a letter and fled. I mustn't let him escape!
66 I was able to catch up with the thief Narel. He confessed that he broke into Reman's house. However, allegedly he is not a criminal but did this only to survive. As an Aeterna he is an outcast and had no other choice. I spared his life and swore to keep silence, which is why he will guide me to a hideout in the sewers.
67 I was able to catch up with the thief Narel. His evasions didn't impress me - he has to die so that I will get the letter.
80 We have reached the thieves' den in the Erothin sewers.
85 I've got the letter. Now I need to return to Acorias.
86 I've got the letter. Now I need to return to Acorias.
90 End I handed the letter out to Acorias. Now all traces leading to the Sanctum are wiped out.

Storyline quests
Shadow and Light
Act I: The Road to Power
Work in the MineKarick's Helm ProblemUnder SiegeJourney to the AbbeyOn to the SanctumThe PilgrimageA Glance to the StarsThe Path of the GiftedThe Candidate of the City GuardCritical DischargeInto the Forsaken CountryEncounter
Act II:Time for Decisions
The EscapeIn Safe HandsThe Ruins of TreomarIn the UnderworldDaring the SortieA Mad Venture
Act III: One will Fall
The Chains of the DeepSoul of the SwordThe Leader ReturnsThe LiberationThe Chancellor's FateThe Forgotten Fortress
Act IV: The Beginning of the End
Journey into MadnessUnexpected DifficultiesSearch in RuinsInside the Lion's DenGetting out!The ProfessionalShots for FreedomThe Decisive MomentImpotence of the Almighty
Act V: The Destination of Fate
The Help of the FallenThe Sins of our FathersInto the SkyHope at the End of the WorldAt Fate's Edge
The Shadow God
The Halls of ShadowThe Stone in the RuinsThe Stone at the PiratesThe Stone of the JugglerThe Task of FathomingIn the Jail of SoulsSustain or Destruction
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